Paul Godbert
Research Intern
About me
Previoulsy a Research Intern at Ubisoft La Forge, Montreal,
where I worked on real-time water simulation technologies for games as a member of the World Building And Rendering Team. My work focused on exploring procedural methods to improve real-time shallow water simulation systems.
I am currently undergoing a Master's degree in computer science, specializing in computer graphics at UdeM, Under the supervision of Prof. Pierre Poulin.
Interests
- Real-time rendering ☀️
- Game engines ⚙️
- Physics simulation 🌊
- Gameplay programming 🎮
- everything games-related !