Photo de profil

Paul Godbert

Research Intern

About me

Previoulsy a Research Intern at Ubisoft La Forge, Montreal, where I worked on real-time water simulation technologies for games as a member of the World Building And Rendering Team. My work focused on exploring procedural methods to improve real-time shallow water simulation systems.

I am currently undergoing a Master's degree in computer science, specializing in computer graphics at UdeM, Under the supervision of Prof. Pierre Poulin.

Interests

  • Real-time rendering ☀️
  • Game engines ⚙️
  • Physics simulation 🌊
  • Gameplay programming 🎮
  • everything games-related !